However, the new chip family came with the promise of a massive 19% IPC performance improvement, generation on generation. This bought Intel some time, and in March 2021 the chip giant hit back with its 11th Gen Intel Core desktop processor family (code-named Rocket Lake-S).īased on its ageing 14nm manufacturing process, expectations were low. The global chip shortage meant demand massively outweighed supply and even if AMD Ryzen 5000 CPUs were in stock, prices were sometimes hugely inflated. Well - it did for those who could actually get hold of one. It quickly became the processor of choice for users of CAD applications like, Inventor and Solidworks, as well as CPU ray trace renderers like V-Ray and KeyShot, or those built into the CAD applications themselves. With more cores (16 vs 10), high clock speeds and superior Instructions Per Clock (IPC), AMD Ryzen 5000 outperformed 10th Gen Intel Core in both single threaded and multi-threaded workflows. In October 2020 AMD launched its AMD Ryzen 5000 Series, based on its 7nm ‘Zen 3’ architecture, and finally took the performance crown from Intel. One of the questions we get asked most often at DEVELOP3D is ‘which processor is best for CAD?’ Normally, we wouldn’t hesitate in recommending Intel Core or low core count Intel Xeon processors (after all, Intel has demonstrated a clear lead in single threaded performance for the last fifteen years) but with AMD’s recent resurgence in the CPU market, things are no longer so clear cut. Greg Corke explores the best CPUs for designcentric workflows from CAD to reality modelling and rendering I think that calculation are done on localhost so that’s why.With 11th Gen Intel Core and AMD Ryzen 5000, competition in workstation CPUs has never been so strong. If you use global illumination (GI) boost isn’t that great. That’s because distribution algorithm need to negotiate connection with “clients” and that will take some time. I want point out also that, when you got rendering time lees then 1-2 sec its pointless to use it, because it will actually slow down entire process. It’s excellent solution for speeding up rendering, especially when you got some “unused” laptops laying around and doing nothing. Also remember to turn off this option, if you “clients” computers are down, because it will take some time for max to figure it out ( it’s equal to hangup ). In my case only that machine will be used. Notice that in first picture only one “machine” is highlighted. Type name or IP address of machines that you want to connect to, and you are ready to go.
Note: service “raysat_3dsMax2009_32server.exe” must run on every computer from that list, so basically that means, that you need install max on that machines Find “Distributed Bucket Rendering”, and enable it (see below picture):
How to set it up? First, in “3ds max”, press “F10”, or go to “Rendering” menu “Render Setup…”, chose “mental ray Renderer”, then look for “Processing” tab. Well nowadays we all use mental ray, so that’s not really big deal here. Minus in that solution is that it only works with “mental ray” renderer, so you can’t use it with traditional “scanline”. Buckets are these little squares that run throughout an entire image and make “wonderful magic” that makes final picture to “pop up”. What it does is distribute “buckets” to “listed” computers. Finally, after some more search, I stumble upon “Distributed Bucket Rendering”. It’s good solution if your work is done, so you can focus only on a rendering.īut what i wanted was something simple to work with, without need to run additional programs etc. After that, server redistribute pieces of frame/animation to “clients”, and saves output. Because deal with “Backburner” is that, that you need to submit max file to render. Works fine, but that solution was not exactly what i searched for. You setup “servers” and “clients” that will do a rendering.
It’s basically software that allows you to build “render farm”. I’ve got three computers, so I thought to myself why not to use them all at once? After some search I found a solution, in “3ds max” help files, which is “Backburner”. Test renders take like minutes to complete. Creating advanced 3D scenes is really hard, especially when poly count start to reach thousands faces and everything slows down.